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Freitag, 14. Oktober 2016
Computer & Graphics
diegolego, 09:36h
Ihr habt Euch sicherlich auch schon gefragt, wie funktioniert eigentlich Paul the robot drawing Patrick.
Hier wird das mal etwas wissenschaftlich dargelegt:
Portrait drawing by Paul the robot
Ich zitiere aus der Conclusion:
"Designing and building robot artists can serve a number of interesting and additional purposes, including: (i) providing new insights into the processes to put in place and their sequencing and interactions in greater similitude to human artists who have to consider when and how to interact with an artwork with their body, such as when evaluating the history and quality of the layout of lines already used in shaded areas; (ii) impacting the type of algorithms to consider and permitting to design specific mechanisms - such as various forms of feedback - which otherwise would likely remain unrecognised; (iii) orienting the form of perceptual mechanisms put in place, e.g. actions linked to schemata, such as drawing gestures in relation to camera/eye gazing; and (iv) enforcing proper line drawing actions where features (such as blob samples) are explicitly covered by strokes. This approach can also permit the field of computer graphics to have greater impact on the field of robotics itself."
Nachtrag: Ausstellung in Dixit Algorizmi Gallery, Eröffnung 3.11.2016.
Hier wird das mal etwas wissenschaftlich dargelegt:
Portrait drawing by Paul the robot
Ich zitiere aus der Conclusion:
"Designing and building robot artists can serve a number of interesting and additional purposes, including: (i) providing new insights into the processes to put in place and their sequencing and interactions in greater similitude to human artists who have to consider when and how to interact with an artwork with their body, such as when evaluating the history and quality of the layout of lines already used in shaded areas; (ii) impacting the type of algorithms to consider and permitting to design specific mechanisms - such as various forms of feedback - which otherwise would likely remain unrecognised; (iii) orienting the form of perceptual mechanisms put in place, e.g. actions linked to schemata, such as drawing gestures in relation to camera/eye gazing; and (iv) enforcing proper line drawing actions where features (such as blob samples) are explicitly covered by strokes. This approach can also permit the field of computer graphics to have greater impact on the field of robotics itself."
Nachtrag: Ausstellung in Dixit Algorizmi Gallery, Eröffnung 3.11.2016.
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